3/10/2024 0 Comments Dosbox debugger disable logging![]() # int10: Enable/Disable logging of this type. # vgamisc: Enable/Disable logging of this type. # vgagfx: Enable/Disable logging of this type. # vga: Enable/Disable logging of this type. # logfile: file where the log messages will be saved to # There is generally no speed advantage when raising this value. # though few games might require a higher value. # This value is best left at its default to avoid problems with some games, # memsize: Amount of memory DOSBox has in megabytes. # captures: Directory where things like wave, midi, screenshot get captured. # use triple buffering and thus won't flicker. ![]() # For build engine games, use more memory than in the list above so it can # The maximum resolution and color depth the svga_s3 will be able to display # vmemsize: Amount of video memory in megabytes. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # machine: The type of machine DOSBox tries to emulate. # language: Select another language file. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. # pixelshader: Pixelshader program (effect file must be in Shaders subdirectory). Resetmapper only works with the defaul value. # mapperfile: File used to load/save the key/event mappings from. # Possible values: lowest, lower, normal, higher, highest, pause. # pause is only valid for the second entry. Second entry behind the comma is for when dosbox is not focused/minimized. # waitonerror: Wait before closing the console if dosbox has an error. # autolock: Mouse will automatically lock, if you click on the screen. # Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d. # output: What video system to use for output. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # If you end up with small window on a large screen, try an output different from surface. # Using your monitor's native resolution with aspect=true might give the best results. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. It can reduce screen flickering, but it can also result in a slow DOSBox. # fulldouble: Use double buffering in fullscreen. # fullscreen: Start dosbox directly in fullscreen. # They are used to (briefly) document the effect of each option. # Lines starting with a # are commentlines and are ignored by DOSBox. (Please use the latest version of DOSBox) Code: # This is the configurationfile for DOSBox SVN.
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